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Hi @marcrem, Apologies for the delay, I've stepped away from the VFX Graph and am focusing on other things within Unity so I am not on the forums...
Hey @steamedbrocoli_ , I believe a good chunk of the instancing work landed in 2022.2 and should address many of the cases where using multiple...
Hi @Robotec555 , To confirm, are you asking about 2D lit support, or general URP lit? For 2D, I believe this was added in the beta for 2022.2...
With the risk of triggering another Godzooks from @andybak, I'm afraid I properly don't have the SDFBaker ones :) Did them quickly for the...
Hi @Michele_P_LF , Apologies for the delay; I didn't keep the original, so recreated it to the best of my ability :) [IMG] You can find a package...
I ran out of attachments per post, but the final result can give you particles in the same effect, but behaving distinctly differently. [IMG] You...
Ah, gottcha! There are a few ways you can do this. It's best if the particles are part of the same output/system, so they can correctly sort with...
Happy this solved it! I'm sorry, couldn't quite understand what you mean by this; can you please elaborate?
If you encounter this again, there's a menu option under Edit > VFX > Rebuild And Save All VFX Graphs for next time :) [IMG]
Hi @marcrem :) No need, a PR is already made targeting 2021 which will stop the flickering. Our sorting is done in Update, looks like the issue...
Hi @Liderangel , I haven't encountered this, can you share a bit more info? What are you setting via script, and what is exposed in your...
Hi @Maxoumi , As @XieJiJun suggested, you can add a Collide with Signed Distance Field block in your Update context and set the Lifetime Loss...
Hi, tried on 2021.3 and am also getting the flickering you are seeing: [IMG] (I stopped all rotation/upwards movement and replaced the flipbook...
Looks like there are two outstanding issues: Flickering: to narrow this down, let's check a few things. Can you confirm that your flipbook is...
You are setting it in Initialize, so if the GO's rotation is changing after the particles have spawned, it would not update. You can try moving...
I tried using this originally, but the values were just too high so I left a note (but it's confusing, yes, it's not needed, you can delete it :))...
It looks very close, just some of the values were a bit high. I've attached a package with smaller values and a few small connection changes [IMG]
Hey @marcrem , Is what you attached the latest? It's missing an output, the blocks are still in initialize, and it doesn't have the "add value...
Hey @VoltaDev , The naming for individual shape properties can be a bit tough to get right since there's no native shader type for any of them. If...
We can move our two Set Positions to the Output, and then just increment the position on the bezier curve: [IMG] I've also added a random gradient...