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[ATTACH] The Camera Position is (0, 0, -65) [ATTACH] [ATTACH] Under CmaeraRig, the position is also (0, 0, -65) and CameraRig is (0, 0, 0)...
Sorry I am rookie and confused by those two functions, when getting Input to fire/change camera/change sound/move, sometimes I saw Update(), but...
When we need to disable "line renderer" and "light" in Update(), we calculate time like this: fireEffectTime = 0.2f; fireRate = 0.15f; void...
I do not understand why we need animation event in Enemy Death Animation and why we need "Start Sinking" function in Enemy Health class as well as...
Hi I am asking a very basic question: Is setting velocity: playerRigidBody.velocity=newVector3(horizontalMove*speed,0.0f,verticalMove*speed); As...
Hi everyone When I scaled up or down, the 3D plant will display in a different position, how can I deal with it? Many thanks! Scale to...