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Oh right, thanks. So have as many as you need, but be careful not to have too many overlapping/blending together? Thank so much for clearing...
So, if the PBR materials fall back on the global reflection probe it might result in areas that are in the shade looking like they are reflecting...
Vague questions incoming... I understand what reflection probes do, but is there any other performance cost to using them if they are baked?...
Without and baked lighting data my grass meshes look fine, however when I bake some look as expected and some bake really dark. There is nothing...
Shaderforge is discontinued and doesn't build to Switch (or much else in my experience) Polished my arse.
Thought it was just me
We're upgrading to 2018, and I'm trying to find info on whether or not the new shader graph supports the default rendering pipeline (not the...
I'm having the same issue, could you explain the nolightmap directive and where you put it?
I have another question if you don't mind. How would I go about changing the sky colour? Does it have to be done with the skybox?
Thanks very much for your detailed reply. I doesn't seem to be doing it today, not sure what I did differently, but thanks again!
When I adjust the settings for the sky in one scene, it affects the setting in another scene. Is the sky controller linked across scenes somehow?...
@bgolus Thanks for the heads up, I'll look into it.
Did you ever get an answer on this?
Thanks again! Great info, something I can work with for sure and you've been a massive help.
Thanks for the detailed reply! I figured that might be the case. Do you mean you created a shader setup that allowed you to vertex paint the...
Did you ever have any luck with this one?