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This is a platform specific bug, if any of those were indeed missing it would consistently break on all platforms. As a rule of thumb, assuming...
Hello, I ran into this exact issue today, and the fix was to use different Props struct for the instance properties: one for the vertex shader...
AFAIK "Blend-Add" is just Blend One OneMinusSrcAlpha https://docs.unity3d.com/Manual/SL-Blend.html
This. I'm not sure how methodology can be fixed, but there's a dramatic problem of anticipating usage of any given feature. Most additions to the...
I had the same problem today and the NaN kept coming back (even though I could not find any reference for a 'corrupt' prefab). I'm using...
Same here: 5.3.1f1 However, I get the same crash in a new project (when linking to my existing project ID), unlike you RayJr. I could not get...
as bgolus said :) set the "don't clear" flag on the isometric camera that renders to texture, and voila. you can use the texture for a projector,...
I assume you already have a version working with one of the transparent shader. if so your texture is probably composed of rgb channels fully...
You could then just deal with special cases with a custom outline geometry. Each plane could have another box as a child, rendered with only the...
it's not so clear what you want to achieve by rotating the normals of this outline shader. I assume you know ;) you can't generate normals in a...
Thanks for sharing Andrey! Brilliant :) I did a contrast shader a while back that had the advantage of being less destructive. You current...
sorry I haven't if you're confident the normal is correct than there might be a workaround. from the look of your screenshots it seems the tangent...
the easy way would be to do a flip book, where you have various steps of the animation side by side which play like a series of frames. Since this...
o.Albedo = dot(c.rgb, float3(0.22, 0.707, 0.071)); the weights doesn't exactly add up 0.22+ 0.707+ 0.071 = 0.998 but is still should be good...
I don't think you need tangents for terrains, since they are all positionned in the same way in the world. The tangent and bitangent is thus just...
yes you can :) If some material parameters need to change from one object to another and you don't want to lose batching you need to store them...
We submitted a new version with minor bugfixes, and enabled the SD card install. This option is actually in the android manifest itself:...
tpelham42 answered me by email: there is no C# version at the moment but one is in the works.
Hello :) It seems the script doesn't work out of the box. After import from the asset store I get this error:...
I'm pretty sure you are not bound by the precision of the texture itself (8bits), but rather the precision of interpolators (probably half or...