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As you've probably realized now, some versions of Unity require 32bit compatibility and Xcode 12+ requires Catalina which does not support 32bit...
Unfortunately the Unity Package Manager does not currently support method other than upmconfig.toml so yes your bash script approach will be...
You can use the approach that @AlexNanomonx mentioned to build StreamingAssets before the tests are run. We are working with the Editor team and...
This thread seems to have moved away from being UCB-related and turned into a general problem-solving thread for Unity iOS problems - I'm going to...
The UCB team haven't changed anything here but it's possible that the dashboard team made some changes that might have affected this, I'll follow...
Yeah that was fixed at the time. I'll create another ticket for fixing it yet again.
Oh - yeah unfortunately IL2CPP requires Windows build agents which are still in beta. I'm definitely not willing to give an ETA on that because at...
Are you trying to build IL2CPP for Apple Silicon? There are issues with that target, I deployed a fix for it recently but it seems like there's...
Is this still happening? I couldn't reproduce this issue.
Why not? We have support for custom fastlane files which get imported into the UCB fastfile as you're requesting. This is documented here.
IL2CPP is supported on Cloud Build for Android, iOS and Mac Standalone builds.
Unity doesn't run Cocoapods, third-party plugins do it - including EDM4U which you mentioned. If you look at the plugin source you will see that...
Yes, pods will often resolve twice - the first time triggered inside of the Unity build process and the second time run as a fallback in the build...
Yeah, depending on your project setup it's quite likely that the pod install will be run as part of your Unity build, that step happens between...
Just deployed this, let me know if you're still running into issues.
IL2CPP on Mac works just fine. IL2CPP on Windows requires Windows build agents which are currently in Beta and being worked on pretty aggressively.
Why does Podfile.lock and Pods/ directory exist? That's there to prevent us from running unnecessary pod installs and to allow users to create...
Yeah the deploy for this fix got derailed a bit since we were prioritizing the Cocoapods issues, I'll try to get this out today.
Out of interest, does this work in Xcode 12.2? As you can probably see elsewhere there are currently issues with running Cocoapods on Catalina...
I just talked to the Mac platform team and they indicated that this limitation comes from building for Apple silicon, which is currently only...