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So after many hours I think I've found the issue in our case. After realising that this issue only happened on scenes where we had music going on,...
We started having this issue some days ago. We noticed this happening when on Unity 2017.4.14f1 and this is still happening for us now in Unity...
Thanks for the explanation, it make sense to us now. In this case we were working with this axis action "move vertical", but configuring the...
Hello @guavaman, we're working on the remapping options for our game with Rewired (latest version available at the store right now, 1.1.17.0), and...
Hi @Arkhivrag, I just wanted to know if it would be possible to add Rim Light to these shaders, as it would be another nice extra feature to have....
Hi @Arkhivrag, we've been using these shaders on a game we're working on, and we were seeing much better vertex counts while keeping the flat look...
Thanks for the info, I will check the talk! Yes, having duplicate tracks would be kind of a lazy/cheap solution, but we will have a low number of...
Thanks a lot for this comment, because that's exactly what was happening to me as well! We're working on Unity 5.6.2 still, but we want to move...
Hi! Thanks for the reply, I saw it when you posted it. As you say, the first one is the simplest method, and it's what I had done (just that...
Hello @nuverian, I'm trying to create new clips modifying the Captions and PlayAudio ones in order to add localization features into them. Right...
Hi, thanks for the answer. 1) I've tried selecting a bunch of different fonts for the OverlayText, and it works fine with all these other ones....
Hi @gecko, I also had this warning when upgrading the asset. I believe it's something like the 'ImageSequenceRecorder' type is now defined in a...
Hi @nuverian, looks like a nice update. There are some additions there that we really needed, like the new 'Skip Rewind No Undo' skip method. :)...
1) Great, thanks! 2) OK, no problem. Regarding this, I've seen that I can avoid the error moving the different clips to different Audio Tracks....
Ah, I thought it had something to do with the StopMode and tried changing it before posting the other day, but I don't know what I did wrong but...
Hi again! Regarging point 3), I think that for the moment the Blend In/Out option in the Camera Track is working well for us. :) - Now, I have a...
1) Thanks! I would find this useful. 2) Great then! Thanks! This is the method we were using until now, and I don't know if it's the best way to...
Hi @nuverian, I've been testing the asset and everything is going well, but I've have a few comments/questions: 1 - Would it be possible to have...
Hi, thanks! That is great to hear. I've sent you a PM.
Hi @nuverian, we are looking for cutscene editor assets and this one looks very good. The one we are using right now falls short in some aspects,...