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I noticed something similar today, using an editor script to modify objects while editing a prefab asset. The scripted changes aren't actually...
It's almost time to celebrate this thread's birthday! Any updates on this? It's still a problem as of Unity 2020.1.0b16 and Oculus XR Plugin...
That fixed the issue for me; Apologies for not noticing there was a newer version available. Thanks!
Also running into this with: Ubuntu 20.04, Unity 2020.1.0b6.3521, OpenGL 4.5, nvidia-driver-440, URP
I'm hoping something like this can be built in, too; Essentially, I want to be able to bind an axis that only fires updates for my Action whilst a...
I'm having this exact problem, and don't have the option of hopping to a library that doesn't use System.Drawing. Anyone have any theories?
Looks like this problem still exists as of 2017.4.1f1 (when a standalone build gets created, a Managed Plugin DLL in "_Data/Managed" is not able...
Add Jump Lists to the Hub that allow jumping directly into specified installs/projects from the taskbar. (Especially useful if you've pinned the...
Did you ever figure this out? Trying to get SteamVR Linux builds working as well and having the same results.
I'm also trying to figure this out. Anyone know if the player allows for this?