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Bug reported here: https://issuetracker.unity3d.com/issues/vector-too-long-error-is-thrown-when-using-unityyamlmerge
@linfuqing , @Xarbrough , @SunSailor are you using a VCS intergration (such as P4) from the editor?
You have to make sure the component (script) is expanded in the inspector.
@Teila Thank you so much!!!! Your answer is exactly what I was looking for. I will continue forward with the workflow you presented taking in...
I have taken note on everything you have said and so, in response to @hoodoo I would like to ask you all(more specifically @Klingon @Teila...
I have exactly the same issue as you. No matter the amount of breakTorque I use, background calculations drops the RPMs and wheels speed to zero....