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yes post processing bugging out in webgl unity do something
Nobody knows
Unity has alot of design flaw .. the root bone on floor and nonoption to choose rip bone is also a flaw
the problem is unity consider root bone to be on ground... meanwhile mixamo root bone is hips
so i want to make the root motion for all animation to hip because Mixamo use hip, but in unity ethan model when i use collider the physics...
need help with this
lets start a new unity discord...
uploaded in git, its a simple json request scene, use this address in the input box BLX-NQP3-UQPJ-3UQ4-3NTYW https://github.com/blcx/gamewallet
why is json return wrong digits ? in browser it results 4835 in game it logs 4735 ?
I dont know much about physics but the thing I like about NFS rivals is, when you are in corner the vehicle is stabilized and you can't really hit...
do you think people will play this game https://github.com/gaitchs/PlatformShooter
Need help with the Unet code, I followed the exact same procedure from the unet multiplayer tutorial. the exact same code works in other games but...
waiting for multiplayer, something with the similar drift engine of NFS Rivals
Can you make it multiplayer
very nice. make it for mobile..
need help: working on a multiplayer 3D platform shooter, the bullet does not sync in server , but it works fine in client...
SpeedTree file does not contain run-time data. Be sure to re-save it using the Unity-specific version of the SpeedTree Modeler speed tree 7...
The bullet does not reflect position in server . Tried all tutorials https://github.com/gaitchs/PlatformShooter
just seeking attention .. how to delete it ?
the bullets in not syncing in clients. it works as expected if played on host. even hit effects. but the bullet does not display its position on...