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I'm running a game where precise touch control is very important. Over the last year or so I've received an increasing amount of support emails...
Hey, I'm a solo-developer and networking is not my strong suit. Sadly after porting the backend servers from GameSparks to Nakama in the last...
Thanks for pointing in the right direction. In my case the magic noCompress flags were ['.unity3d', '.ress', '.resource', '.obb', '.unityexp']...
Thanks for the update and checking out the potentially related problem!
Seeing it in 2021.3.2f1 on Android. Mostly Android version 12 but some 11 and 13 across many manufacturers. There is a more in-depth description...
Resurrecting a dead discussion... but I'm running into the same kind of crash (memcpy) plus some more involving the threads (thread start, thread...
Funny, I went the other way (2021.3 to 2020.3.34) and I'm experiencing the same Resources.Load taking seconds instead of milliseconds. If you...
Here are the log cat of a crash on a test device 2022-08-15 09:12:23.053 4783-4783/? E/chromium:...
Hi, The next update of our game, currently in open testing in the Play store, is producing a bunch of crashes. The following stack trace...
I'm also running into a __memcpy crash but not at startup. Have you made progress on determining the cause of this?
In case anyone stumbles over this, it was because the "Point" action didn't have a TouchScreen/position binding
Hi, On mobile, in the legacy input system, it is possible to cancel pressing a button by: tapping down on a button (oops, wrong button) then...
I sent in another bug report (IN-11129) based on a minimal project that exhibit this crash. It appears to be caused by the legacy input system....
I'm running into this problem as well. Do you have a link to the Issue Tracker?! I can't find anything about MotionEvent in there.
What I see in our project after upgrading from 2021.3.5f1 to 2021.3.6f1 is that the input system gets confused. Elements are drawn in the correct...
It might be related to this issue linked to 2021.3.6 I was on 2021.3.5 and things were normal at that version
To expand on Voxel-Buster reply, 1. Enable Custom Main Gradle Template and Custom Launcher Gradle Template from player settings 2. Hardcode the...
Hiya, I have recently been getting a bunch of "Invalid URI: The hostname could not be found" errors with Addressable. Eventually, I traced it...
Unity version: 2019.4.16f1 The game loads but splash screen never goes away. I can hear the menu sounds in the background, so I know that the...
Well, in case anyone happens on this thread in the future: the problem was with the dspBufferSize audio settings. For years the game had used Best...