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I have tried everything, the only thing that has worked for me has been going back to version 2.4.3, this solved the problem, I hope it helps you.
NETHERWORLD JULY DEVBLOG :oops: https://www.indiedb.com/games/netherworld1/news/netherworld-july-devblog-2020
During these last months we've continued working on the desert scenario, as well as developing the teleport system....
Summer is coming... What about enjoying some refreshing stuff to beat the heat? NetherWorld has experimented great progression since last time we...
Hello devs, I've been working on an editor extension that allows us to automate the classification of AssetBundles by folders. It's a fairly...
Let’s talk about BLOOD in videogames, and the 2D pixel bloodstain system developed for NetherWorld. (There's also a cool link in the end) Article
What has happened since our last April-May devblog? A LOT. Check NETHERWORLD DECEMBER DEVBLOG out! :oops:
Windows With 'useHttpContinue' deactivated, the download time of the same file is almost the same now, it's not the case of the form sent to the...
I use HTTP WWWForm / UnityWebRequest to send (not real time) information and receive from my game to the server and vice versa. Basically the...
It’s been 2 months since NetherWorld Kickstarter campaign finished. During this time we’ve been working without rest on the project (especially...
We’ve been working hard this week on a Windows and Linux demo (you’ll play it soon!), but there’s more: Isabel, NetherWorld’s awesome pixel art...
We are on Kickstarter! [IMG]
When I posted the following tweet, many of you asked me how I manage to draw the arm of our character in real time. It is much simpler than it...
Almost finished the boss of our demo, I need 48 hours days... Here you have one of its many mechanics. It reminds me a lot of "Ocarina of Time"...
Working on a boss, probably for a demo that we want to release soon, but for now, working without assets. [IMG] [IMG]...
This guy is giving interviews without my permission. [MEDIA] [IMG] Our thunderclap here! :oops:
Thank you very much for your comment, I think the particles spoil the H264 video codec, everything inside the game looks much sharper, anyway I'll...
[MEDIA]
A few articles i wrote on indiedb http://www.indiedb.com/games/netherworld1/news/hmm-hello-is-anyone-there...
looks fantastic :O