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@photonic - I should be able to add support for that relatively quickly, you can expect it in the next update. However, we don't currently support...
@TooManySugar - that is a very likely feature for the future. @Abuthar - hmm, haven't seen that before. Any reason why the dlls in the plugin...
@COAForce - Thanks, I will look into this. It should work with that card, I have a test machine with a mobile 290x that works, so that is odd....
@Curious - I have thought about it and probably will implement it in a future version, but the focus right now is VR (which is proving to be very...
@Curious - Oops sorry I missed this, yes Rove does support multi-material meshes (sub-meshes can each have a separate material). Rove's new...
@Lex4art - Yes, the items you pointed out are all problems inherent with pathtracing currently, so Rove3D suffers from them as well. Current...
@SAOTA - just curious, what is the poly count in that scene and what are the results on your 8GB GPU? Also, if the trees are using Unity's...
@SAOTA - If you're using very large scenes, you'll have to use 'Memory' from the 'Optimization Level' dropdown in the settings. Also noticing...
@Curious You can set the samples per frame to render a specific number of samples, or just wait for the image to clear up.
@Curious - I've done some experiments and it's difficult to say when it would be ready for release for Android. My current priorities are...
@Elecman - the version about to be released has a brand new material system that closely mimics Unity's material system, and is much simpler to...
@AndreElijah - Make sure to press "Setup Scene" from the Rove interface so that each mesh in your scene gets the 'RoveObject' component attached....
Thanks for the heads up, website is back up.
@3d_Artist1987 In a week or so v.0.1.0 will be released and it will be available through the website again. It is only temporarily off of the...
@Galfaroth - Yes, Rove3D is capable of running on compatible mobile devices via OpenCL 1.2. I will likely demo this on Android sometime after the...
@unisip - The minimum requirement is OpenCL 1.2, which that card has, but it looks like the kernel compilation failed. The current version has...
@xCyborg @Mr-Oliv @brisingre - the demo was temporarily taken down until the next update. Reason is that the next version has major workflow...
@imaginaryhuman - Using raw pathtracing, it depends on the scene very much. Final quality, complex scenes are not realtime on consumer hardware....
[IMG] I've seen quite a few people here eager to start digging into the pathtracing thing in Unity, waiting for Octane. Our plugin is in beta and...
Just submitted to the Asset Store to give you guys another option to purchase, waiting for approval and should go live in a week or so.