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yes, I think I had cinemachine installed. I'm not working on that project right now though, so I can't check.
UPDATE: I was able to download the beta package per suggestion 2. I was putting in the Order ID and not the Invoice ID (unity doesn't show invoice...
I've tried each of your suggestions, and still having problems. 1a. After replacing the line in ComparersAcCatData.cs at line 148, then...
Thanks so much for your fast response, on the weekend! You are a fantastic asset developer! One of the very best here.
I'm using unity 2020.3.24f1, and New UI Widgets 1.15.3f2. When I select my data class and Generate Widgets, I get the following error:...
I'm doing what I expect to be a very simple assetbundle build script, but when I run it, it never finishes, even after hours of waiting. Anyone...
@ilih - I'm still so very impressed at how much effort you put in to support this package. Thank you so much! It makes me much more confident as a...
I did already have that set during testing. Didn't say anything. How would I have my server send the catalog path? So far I've been looking at...
Okay, apart from LoadContentCatalogAsync failing silently, I may have discovered the real reason why it's actually failing. I didn't realize I...
Regarding LoadContentCatalogAsync, I am getting no errors (same exception output as above) even if I put in a bogus URL string. i.e. my "real"...
Nope. This is a small test project. Even that error was a Debug.Log that I put in just to see the AsyncOperationHandle.OperationException returned...
System.Exception: ChainOperation of Type: UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator failed because dependent operation...
I'm using LoadResourceLocationsAsync and the client is again only finding its own (remote) catalog, and ignoring the other catalog and assets...
After some testing, I'm not sure that LoadContentCatalogAsync is what I need here. It needs a PATH argument, and when I put in, i.e....
Not getting any errors with my original approach. Just no assets. I will give a longer look at LoadContentCatalogAsync and see what I can see....
I have created two Unity projects. A CLIENT project, and a CONTENT project. My goal is to be able to author content in the CONTENT project, and...
Aha, thank you! I had already figured out how to deal with the exception after the fact, using handle.OperationException, but the runtime...
I'm just getting started with Addressables. My first goal is to handle the exception when the resource path is incorrect. I'm setting up what I...
PROBLEM SOLVED. Leaving this here for others to review, who might have similar issues. updated to latest version, using unity 2017.4.29f1 (LTS),...
I'm using the EnviroAudioMixerSupport component. This component normally requires that the AudioMixer is in the same project, and is assigned in...