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So, as mentioned, this works. But I was wondering if you could help me understand the reasoning a bit more? You mention above that when I rotate...
Aha! Thank you! That did the trick! I always confuse myself on these 3d vectors, I will study up on them a bit more. Thanks you for the tips AND...
I am using 2021.3 and XR Integration Toolkit. I am testing with an Oculus 2, or Quest 2, whatever they call it now, through Steam VR/Oculus Link....
I haven't found a clear solution to a problem I'm having. I'm upgrading a project from 2018 to 2019, and I'm getting two errors. Right now, I've...
Any luck? I'm trying to use a similar method to read pixel color from a shadergraph material with multiple textures, to color dust particles...
I'm trying to get dust trails in Unity 2019 that don't glow in the dark. I've never been able to nail this down. I either get trails that look...
@guavaman and Rewired users - Is there a method in place, or has anyone written one, that will allow me to pass an action, and it will return...
I'm still not quite there... it works well on some parts of the surface, but then other areas... well, check this out:...
I'm REALLY LOVING Rewired, but I'm having trouble figure one last thing out... and I'm not sure if its a Rewired issue or a Unity issue, but...
Aha, think I got it: https://gyazo.com/4a79d6ee737952a2864b9f44c9cf5681
This is what I'm thinking: float deltay = Mathf.Atan2(radarPos.x, radarPos.z) * Mathf.Rad2Deg - 270 - (Quaternion.FromToRotation(PlayerPos.up,...
Hey, thanks for the reply. Not sure I'm following. For the radar to work, it has to know which way is forward for the player. So you can turn...
Just nearby objects: https://gyazo.com/c0282936c5988455e4eb524f0fdab37f Works pretty well, but when you are on steep hills the indicators go a...
I have an asteroid with a very irregular surface that the player can move all the way around using 3 gravity. I'm trying to build a mini-map radar...
Hello, I'm working on a 3d game with spherical "planetoids" you can traverse. I'm looking for a way to include an offscreen (and on screen)...
Thanks for the detailed response! Glad it wasn't something simple I'm missing. I think the easiest of these options for me to explore would be the...
Thanks again, still not seeing any noticeable improvement in the glowing dust. Any other ideas?...
I'm just trying to get some clarity here. Shader graph looks SUPER helpful. And I'd like to test it out with polybrush, but what I'm seeing is...
Thanks for the feedback. Hmmm. I disabled soft particles, and can't really tell a difference. The particles still get really bright from some...
Sample clip:https://gyazo.com/496d6778c74860ae456f0c08da71b269 I'm using particles for dust trails, and even when I'm in a dark cave, the...