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I updated our project to 2018.2 and updated TMP to 1.24 when i run the project everything seems to work just fine. but in Visual studio all TMP...
I need to add the postprocessing on runtime in my project and apparently you have to init the PostProcessLayer like this var pplayer =...
I used to shoot bow for a while, and in our practice sessions we occassionaly used to shoot at hanging CD's. The fun thing about that is when you...
Will you be able to let the end-user render out images with octane? Out project needs a render output for the user. So far it looks like octane...
Ok, i got the Refraction all setup the way i want it. But now i run into another problem. My shader has to be able to fade away. To achieve this...
I want to create clear glass with refraction, i know it can be easily done with the refraction input, but i don't want the chromatic chromatic...
In the windows version of our project the reflectionprobe functions exactly like its supposed to do. However in the android version it apparently...
Would it be possible to create a realtime mirror effect with ASE?
Is it possible to use opacity combined with an opacity mask?
Wow this looks great, exactly what we need. Will it work in both forward as deferred
Just replace the texture instead of the model? Then you just need one lightmap
Have you actually put on the headset? I had similar problems, it was working in the editor but in the build it seems to freeze, but it was just...
Hello all, My name is Ferry van Dijk and I want to share our product we've been working on for the last couple of months. Probably something...
Hi, i'm wondering how well this works on mirrors. We're are creating software to design bathrooms and with the Unity Reflectionprobes we get quite...
I expected the same behavior as in the unity editor. Now i know this it won't happen again :cool:
I found out it does work you do really have to put on the headset, unlike in the editor where you can just move it around to see if it's working....
Did you get it to work? i got similar problems over here. In the editor everything works absolutely fine. As soon as i build and switch to the VR...
Hello, In our project all Objects and Materials get set on runtime, almost all goes well. But with the Glass materials we encounter a problem....
I couldn't find the thread you were talking about but I finally figured it out, i had to set the normals of the object to calculate instead of...
I don't know if anybody has ever encountered this but when i use my blend shapes the lighting on the model does not change. I've added an example...