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EDIT: it appears my message above is awaiting moderation, but this one isn't. The above message has the new callstacks. Ok scratch that, after...
Is there a compat table somewhere? I installed 2020.3.18f1 and after a lot of struggle (including deleting Library, resetting packages to...
Hi, I'm using 2020.3.1f1.59.4 . Is that version too old?
Actually, this happens even when I just create an empty new project (blank 3d scene) and add preview-16 without upgrading, from scratch.
After upgrading from preview-14 to preview-16 (which by the looks of it upgrades com.unity.textcore from preview-2 to -3) on Unity 2020.3.1f1.59.4...
Hmm, following this guide on Unity 2020.3.1f, after creating an assembly definition precisely as per the above I can no longer compile because UI...
I'm trying to use ScrollTo to scroll the scroll view that I add elements to over time (always at the bottom, via flow layout). Unfortunately,...
Ok, the issue was that I was missing a PanelSettings component. I wish there was an error message for this case, since without panelsettings...
I have a MonoBehavior that has an UICanvas with old style UI panels. I added UIDocument with some standard UI elements, to start experimenting...
I am trying to render some quads using a mesh with a spritesheet as texture (the reason I use a mesh is that I'm basically drawing a ton of static...
2020.3.1f1 gets stuck at "starting server...", then complains that it cannot start package manager and doesn't suggest any option to bypass it...
I have the following code that talks to an external process using named pipes. It works from a standalone C# app, it works when I use the...
The log doesn't contain the callstack... the editor just disappears without so much as a puff of smoke :) The log file similarly just terminates...
Running the Feb 2 version on Win7 64-bit - I get random (but constant, I'd say 20% of the time I do something like recompile or launch) crashes....
I am trying to use a well known Google.OrTools (https://developers.google.com/optimization/) package in Unity for C#. This contains C# wrappers...