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Do you have any material in the project referencing that shader? If not it might not get copied into your build
Installing Windows 10 SDK solved the problem for me. It would be nice if Unity detects the SDK is missing.
Check out this section from the manual: https://docs.unity3d.com/ScriptReference/VR.WSA.WebCam.PhotoCapture.html
Press the two buttons on the right and the HoloLens will save a screenshot that you can access from the device portal. You can also use voice...
Is there any additional content besides the videos?
In the vertex shader you get the position of each vertex and you can modify it according to any rule you can code. Figure out the math and apply...
Have you looked into Command Buffers?
Is this the expected behaviour of the preprocessor? I have this in my shader: CGINCLUDE #undef FOO #ifdef FOO...
no
If you enable Developer mode on the HoloLens it's possible to install the bundles without signing.
This is a real time saver, specially if you're tweaking small items in the UI. Plus I can listen to music while I'm developing with the headset...
Have you checked the source code of the projects on Microsoft Academy? There you will find code examples, not obviously tailored to what you need,...
Have you checked HoloGraphic Academy? There are several examples there that might get you started
You could create parents with scale 1 for each of the children with custom scales, and then update the scale on those. And you should try posting...
what build error did you get?
Basically each controls will change the scale from each of the coordinates of the Transform component of the 3D model.
Did you get the right values for every axis? From -1 to +1?
I got the Steelseries Stratus working but the values returned querying the axis do not correspond with a range from -1 to +1. Some of them return...