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Sorry guys but I will be not actively participating in this thread anymore. Unity 6 is still in beta and you still got the chance for splash...
Because if it will be 7/3 for the people that don't like splash screen people will estimate that 70% of unity user do not like the new splash...
This. Guys if splash screen is your problem, than you have no problems and unity is awesome in every way I just suck with it.
I had the same problem, what I did was to create my own queue of path requests and I'm not allowing all agents to find a path at the same time but...
For example: Sometimes you might want to attach things to transforms and you need them to always be in correct position and orientation.
Do you know any good example of usage of this component. I'm a little baffled with unity example in documentation...
Imagine you have got a city. City is divided by "grid spatial partitioning". In every cell you have got some cars (Entities). When the car...
I have tried to create my own NativeContainer that encapsulates UnsafeParallelMultiHashMap. This NativeContainer of mine should support parallel...
This is what I started to do, problem with this solution is that in case of Entity field, I have to be aware of it and set it to proper entity...
How to reference entity in it's components using command buffer, is this the correct way ? var ecb =...
What is the difference between SystemAPI.Time.DeltaTime World.Time.DeltaTime. For example I have implemented simple frameskip systemgroup and...
Is this information still valid, there is no interpolation in DOTS and we have to do it manually ?
Yes I'm using TGS. I have played with it for a while but no satisfactory results after dampening or spring values increase. I will wait and see...
On the picture below you can see a tree. Every branch of this tree is a physics body connected with configurable joints. I'm creating this joints...
Ragdoll != Active Ragdoll With active ragdoll you control your character and all it's limbs with forces or motors on joints.
I'm creating system like this: SystemHandle handle = state.World.GetOrCreateSystem<SomeSystem>(); How can I add it to build in...
I have tried this one and some other groups also. Inside OnCreate(){...} This: PhysicsWorldSingleton pws =...
Do you know how to "catch this moment" when all physics is ready and all things on my scene are loaded ? So I can run my system right after it ?
I have got navigation grid and I wanted to populate it using static collider from the physics world. I wanted to do it quite early so units can be...
So basically when I try to obtain PhysicsWorldSingleton in one of my systems OnCreate like this: public void OnCreate(ref SystemState state) {...