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No, that's fair enough. Thanks :) My concern is rather on the grid itself, say I have an isometric view and want to map the grid onto that, also...
Hey @songtan , Is this kit compatibile with 2d, 2d renderer, etc?
Hey @reuno I hope you've been good. I was trying to find a way to do rewind, re-simulate of my character, but it seems pretty hard as there's...
Thanks @reuno ! How about Photon networking? You have implemented PUN2 in High Road Engine, is that correct? What is your take on it?
Hey @reuno AIShootOnSight.cs has a bug on line 79. If no players are yet present in the scene (enemies spawn before players) it will throw an...
Sure thing! My point is that topdown is basically third person with camera from the top so, it would be nice to be able to rotate it :-) For...
Hi @reuno , Again, great stuff here! QQ, is there a quick way to bind player movement directions to camera rather than world? If I rotate the...
Thanks for ridiculously fast answer. I don't think it's visual. I think it's something in corgi, not sure if ray-casting (disabling helps, but...
Hi @reuno, I've been using Corgi Engine for a while and it's been a blast. However, I wanted to add more enemies to my scene - around 50 - and I...
Hi, Can your models use animation meant for unity mecanim / humanoid?
Ahhh, I'm sorry, I should have given you more background at the beginning. First of all, thanks for fast reply. My sideproject is a small game...
Hi @LaneFox , How are you doing? I've been using Deftly for some time now with pretty good results. Recently, I've started new, small side...
Hi, Great work so far! So what's the status for projectiles and particles for sphere worlds/planets. Will they bend accordingly? Or it's just...
P.S You might want to tune Projectile.cs a bit to check if muzzleflash actually exists, otherwise it throws gazillion of errors. private void...
Hi LaneFox, Many thanks for your prompt reply! I'll try this out tonight and during the weekend. I'm not entirely sure what you mean by...
Hi Lane, First of all, many thanks for the module. It's really cool. I've been playing around with it for a while, added some custom stuff, like...