A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@chaosmonger Hey there! Some posts earlier I've uploaded an updated version of this script which should deal properly with different elements...
Unity Hub 3.0.0-beta.2, and it's still happening... How many more years before it is fixed?
Hi. I have a question regarding baking texture atlases and meshes in multiple unique (170 to be exact) prefabs. I want to combine each prefab's...
Hey there! Since I wrote this poor piece of code, let me support you with this handy minimal setup example project which should clear things up a...
Hi, I've created a new script for optimizing large Unity UI lists. It basically only enables elements that fit on the screen and disables...
I've used Unity's global fog for now (I plan to purchase the volumetric fog effect) + Anti-aliasing with temporal anti-aliasing to further...
Hi all! I'd like to share a small environment I've created with Gaia + some camera effects to complete the circle :) [ATTACH] [ATTACH] [ATTACH]...
Hello, I've updated my UIScrollToSelection script on request with new options that allow automatic scrolling in Vertical and Horizontal lists or...
Might help that the wheel colliders appear to have a bug that makes them unable to move if their torque is equal 0, to fix that u can place a...
You can change the Navigation mode for the first and last button in inspector to Explicit and simply make the last button point to the first one...
Alright, pull request sent.
Sure :)
Here's my script that scrolls the ScrollRect to actual selection so you can create long list of, for example levels, which can be selected using...
Hello, I'm having a problem with plane's "jaw"'ing, it appears to "want to" work, but instead of turning the ship horizontally permanently it...
UnityScript var t : Transform = Instantiate (somePrefab, transform.position, transform.rotation).transform; t.parent = transform; C# Transform...