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Thanks, man.
Total noob question: how do you set up Logcat? I don't understand what the docs say about it :/
Hi, I've been working on a 2D mobile game for some time, and I've been getting very frustrated over the pause button not working. If you need the...
I am certain. Whenever I go into Play Mode, the NavMesh agent is still checked, but Unity is shooting me all of these errors.
When I try to have a NavMesh dragon patrol, the Unity Console throws me this error: "GetRemainingDistance" can only be called on an active agent...
So, my dad and I are creating a game called "INVASION OF THE WEIRDOES!!" and I am trying to script a pause menu. The pause menu works just fine,...
So we're building a game with animated characters, obviously, and the only way I can think to make the lighting system interact with the...
Thank you. We've decided to switch to GameMaker to make it easier to build and prototype. When we switch back (if we do), then I'll try it! :)
Good point. Thank you for pointing that out! :)
Yep. I have attempted that, but no dice... :( Thank you for the suggestion though!
Ok. Thanks for the quick reply!
I am actually updating it here: void Start(){... ...if (action == "Patrolling") { agent.enabled = true;...
Hey, this is really cool! One question: can this support 2D?
So, I've been trying to get my monster AI script to switch between patrolling and chasing; however, they try to chase and they're stuck on the...
They were just disappearing behind the arena background. Thank you both. ;)
This is a dungeon game that my dad and I are working on together. The monsters disappear when they start to chase the player. The potions are...
Updated Unity to 2017.1. After that, it worked just fine. Thanks!
:) Any help would be much appreciated!! :)
Sprite Renderer is freaking out in the player, but not in the "Game" tab in the editor. My potions and the enemies are disappearing in the player,...
Tried that. It didn't work.