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Thank you very much, EvilNoodle. Seems like setting 60 hertz (was 59 previous) in windows settings really helped.
Any help?
I guess its pro only? Could you please check project attached some posts ago?
None have any idea? Here is releated topic - http://answers.unity3d.com/questions/275016/updatefixedupdate-motion-stutter-not-another-novic.html...
Could it be possibly related with coordinate calculation? Maybe processor fails with rounding coordinates some times?
Hi. Thanks again for answers. Firstly I thought that problem is in my hardware / software, but then I asked some friends to test on their...
I use clear project with orthographic camera and cube with script (only Update function). So "Stats" shows me only 1 draw call.
I`ve remade input system with Input.GetKeyDown / Input.GetKeyUp and it works perfectly according to Debug.Log. Stuttering still exists. Looking...
Thank you for your answers. Have you any idea what is the reason of stuttering or in other words a little "lag" from time to time?
It makes a little "lag" from time to time just as you described. But it "lags" more in game view mode than in release (standalone / web player)....
Camera is not moving at all.
Vector3 target; target = transform.position + new Vector3(Input.GetAxisRaw("Horizontal") * 4 * Time.deltaTime, 0, 0);...
Hi. I have problem with orthographic (2d) linear movement. Square (cube) is stuttering sometimes. Code is simple as that - void Update() {...