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This sounds extremely interesting! Looking forward to seeing your progress.
I'm really new to shader programming overall, so could you briefly explain what a replacement shader would be in this context?
The fragment shader in question is a post effect, so I guess what it does is that it simply handles the image? I was looking for a way to skip the...
Hey! So, I'm trying to make a post effect that lights everything up and serves as a fairly extreme form of nightvision. I've come as far as...
Is the only way to sort this out to use MonoBehaviour for all classes? Is there no other way to get child objects to behave properly?
They might. As with any system at all, really. And if they've changed it already, I'd say this means there's a smaller risk that it changes again....
I would say thanks for necroing it! This is a great thread. Still, there's a lot of assumptions both for and against the Mono RNG. Isn't it...
I tried posting about this in the Answers space, but that seems to be flooded quite quickly. Maybe someone can catch this here?...
I'm also having this exact issue. This is a great post overall, but it would be superb if someone could point to where I misunderstood it.
The link to the package seems broken - any chance anyone has it lying around?
Try investigating draw call batching: http://docs.unity3d.com/Documentation/Manual/DrawCallBatching.html. Everything "transparent" is also quite...
I have the same issue, on OS X 10.8.
Word! I think a lot of the complaints aimed at MonoDevelop come from a lack of experience either with Unity's scripting itself - which is a big...
Hey everyone! Looks like there's a lot of progress with Sublime's Unity integration. But in all honesty, without a debugger, I can't see it as...