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I'm enjoying a break from Unity. The only thing I miss is Si3.
He was of such skill and capacity that I highly doubt ANY efforts supporting a dead product on a (possibly) decaying platform would have been...
Perhaps you know very little about what @Eric5h5 contributions were over more than a decade, nor the validity of his reasons for gripes with...
To save future viewers some time: NO! Pulled from Asset Store. Not Open Sourced.
This is pretty much inexcusable, I think. SDF for Editor UI... who decided this was a good idea? Are they still working for Unity? Who...
@DragonCoder This is about correct. But for a few other things little. The switch to OOP in AS3 took out all the creatives that had pushed...
Cheers. That's all I need to come out of hiatus and switch to Unreal. THANK YOU.
How did Epic get on making Unreal engine work with Vision Pro despite their legal battles with Apple? If Epic hasn't been able to get their...
Stephen has left the building. Long ago.
I see Swift influenced Pascal. And it's way too fussy and pedantic for its target audience. Heavily swayed by the functional cruft that inspired...
This animation system is going to be epically good at slow motion. That's a given, at this point.
In that it's a crash, possibly similar. Not quite the same, though, as you're using an Intel processor. And you've got an absolutely explicit...
And as we well know, wanting something, and it being underway at unity, are worlds apart. Hence him wanting it, not wishing for it to be...
They definitely don't pass the sniff test. Nor the pub test. And their shenanigans with licensing tends to indicate a propensity to use any and...
Aside from the version control mantras being... mantra'd Yes. The editor does spoil over time. So do Unity projects you add very little to, but...
Game Development driven leadership.
Has anyone at Unity thought this through? If so, care to discuss how mere users should deal with this kind of dependence problem?
If you need/want/desire tick/time accuracy, use another engine. This isn't it.
Is it? I've seen tonnes of positive, enthusiastic and seemingly sincere concern from Unity's key folks - yet that's not seemingly how they...
SRP is to rendering as Animator is to animation, and Discussions is to knowledge. As The New Input System is to input. etc.