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@reuno I'm having an issue with scene fading. In a new project with just corgi installed (2019.2) no scenes fade in. Fading out at the end of a...
@Gronek Have you tried renaming it to .PSB even if Krita won't actually save a PSB? The formats are almost identical so that should usually work.
I'm having an issue and I can't figure out if it's me or Unity not doing something right. I've tried 2019.1 and the beta/alphas for .2 and .3....
@NikonPod You're probably trying to, logically, import a PSD file. If you save as a PSB (the photoshop large document format) you should get the...
Hey Folks, I'm having an issue with tangents and transitions. I've set the scale tangents on the head to constant for the idle, jump and fall...
Hey All, thought I'd start a WIP thread here for my new game. Going for a metroidvania style game this time but heavier on the metroid and lighter...
I'm having an issue with the jump time window setting in the CharacterJump ability. I'm using the most current version available for 2018.2. The...
Thought I'd show what I've been working on with the engine. All super temporary at the moment, but it's getting somewhere. [MEDIA]
some look tests on the new game I'm making. [MEDIA]
That bold text is just to let you know that a value has been edited in the inspector and isn't using its scripted default value anymore. If you...
It was mentioned on here, near the bottom. https://unity.com/madewith/hollow-knight I've tried it myself and it works quite well.
You can give that sprite a material with an additive blending mode, one of the particle shaders would work as a test. I think that's how Hollow...
Was having the same issue just now. For me I was able to find my newer invoice numbers by logging into the asset store webpage (not from within...
My first game was released recently. @LittleOddGames
Cool, plays really smooth. Seems like it'd be a fun one to try on Daydream or cardboard.
Looks really solid, going to give it a try.
Hello all. My first game, Roll Ahead, is published. It's a tilty rolly toey game (that's a genre right?) [MEDIA] Android iOS Would love to...
[IMG] Rolling closer to beta.
I've been working on this for what seems like forever (on and, big times of, off for about 4years) but it's actually pretty close now so I figure...