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I did this exact same thing :rolleyes: normalizing the bindings individually rather than the action is the way to go!
Yup, I just had this issue, was driving me crazy. Closed VS Code and the Input System package did indeed install correctly!
"So I create an action, add bind to it and then assign it to a script that takes it as "InputActionReference" and execute method when the action...
I will need to tackle this issue soon enough so I'll be sure to check back to share anything I get working.
Where did you see information about what is coming with 1.0.0-pre.4?
I implemented this script in my project to solve the issue of Instantaneous interactables not using the AttachTransform....
In XRI Default Input Actions Settings - You are looking for the bindings for primaryButton and secondaryButton for Left and right hand...
You probably figured this out by now but checkout OnSelectEntered and OnSelectExited on XRGrabInteractable. You can implement your own script that...
@GohanCZ Oh nice! I used this workaround for now if anyone is interested....
I found a solution for this that works for me! Make a new C# script with the following code and use it instead of the usual XRGrabInteractable.cs...
1.0.0-pre.3 does not have the fix for this as I have just this moment encountered the issue. @mfuad any updates on this? I switched from Oculus...
@redcurry79 It definitely looks like a minor bug to me. Just an oversight I think, the below lines where not change after adding the movementType...
Bumping as still seeing this issue with latest XR Interaction Toolkit.
You could also get all tiles from 'ITilemap tilemap' argument in GetTileData to call RefreshAllTiles(). Then have this: if(Sprite &&...
https://issuetracker.unity3d.com/issues/editor-performance-degradation-when-working-with-big-tilemap This is a bug that was raised back in...
"This will be fixed in 2018.1.2. The fixed version for 2017.4 LTS is pending." Any idea when to expect these updates? Edit: After seeing this...
I have reported the bug complete with my project files through Unity bug reporter. Is there anything I can do to link it here?
In 2018.2.0b3, when painting tiles, performance begins to drop in the editor as I fill a play area of 1920x1080px with 16x16px tiles on a single...
So I upgraded to the latest beta and did a bunch of work. When painting a bunch of tiles and with the tile palette open (palette has some 8400...
Hmmm, I moved my project (backed up before hand luckily) to 2018.2.b03 and it does indeed fix the Tile Palette not displaying correctly, however,...