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bumping this post again. Has anyone else ran into this problem and been able to come up with some kind of workaround for it?
Minor bug report with Touch Controller. Really I'm not sure if it is actually a bug or just something working differently than I expect it to....
Yes I thought about this sometime yesterday after posting and have started working on it. Seems like it should be a pretty simple workaround that...
PointerEventData has a parameter called "useDragThreshold". If this is set to false in OnInitializePotentialDrag then Drag functions will be...
Is there a way to get the TouchJoystick component to ignore the Event System's drag threshold?
bump
I'm having an issue with password auto fill on iOS and wondering if this is officially supported and if there might be some simple configuration...
Ok installed version is 2.0.0
Also this might be related but if I do the same flow but kill the app instead of minimizing it ProcessPurchase gets called twice after the IAP...
Realized I never actually wrote down the version we are on. Just updated my original post with the Unity Purchasing Package version
This is happening to me on Android using Unity IAP version 2.0.6 Flow goes like this Initiate Purchase Click "1 Tap Buy" Minimize app while...
I've tried building with a mostly empty project and am not able to reproduce the issue so I guess there is something very specific about this...
Android Version: Android 11 Security Update November 5, 2020 Build Number RP1A.201105.002 Unity Version: 2019.4.4f1 As far as what does "debug...
Last week I installed the latest November security update for my Pixel 3 and all of a sudden it seems like Vulkan is not working specifically for...
found this bug which is marked as a duplicate of this other bug which is marked as fixed but clearly people are still experiencing this issue. Is...
we are experiencing this issue as well. Bumping this post since there are no replies to it
I'm guessing it's the visual studio thing. I have been using visual studio code recently and assumed that was just fine. Thanks!
Opened up both of the sample projects and can't seem to make a windows build. Keep getting ild Windows-DotNet failed in BuildStepRunBee after...
I'm still very new to data oriented design, but based on everything I've seen and read it generally involves many components with as little data...
Yeah I have. When burst can be used performance is looking great (less than .2ms per system). It's just when Burst cannot be used (such as when...