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So I can't have a dropdown in the bottom on my screen? It's just weird. I guess I'll have to move my dropdown up when it's clicked
I'll certainly do that, in the meantime I'm trying hack something that works
I know that a lot of time has passed since this message, but the keyboard input field gets hidden behind the canvas when on full screen and that's...
Fixed and live at the store
Hi, I'm able to modify, but it would take a while to update that on asset store. Can you email me at luizcarlos.sfx@gmail.com so that I can send...
this didn't solve the issue for me when using unity 2020.3
I will probably make some of the code accessible in runtime in the next version as it doesn't require the editor at all (except for the UI)
Send me an email (luizcarlos.sfx@gmail.com) with the invoice and then I can send you the code to do so
I know this is a very old thread, but how do I get the updated args when the user clicks on the link and the app is already running? I mean, the...
Hi, it's not possible to do so with the plugin as of now, but it's quite simple to adapt the code to center the pivot in realtime. If you want you...
I have tested this plugin with vive and steam vr and the controllers won't match with vive controller models. I have tested both device and...
I think this could be better documented
well, this is my exact problem, It's being very hard to align the controllers, my hand feels pretty weird
It's also funny that with valve's openvr everything pivots in the correct place, independent from the device
What about when I'm using native oculus provider?
I don't know if this is the right place to ask, but I'm desperate for a solution and I can't find it anywhere. I was using open VR in unity 2019.3...
Why does the native Oculus Provider gets disabled when I enable this package? I wanted to use native oculus support when possible, and when...
How do I get the pointer pose? I don't know why grip pose is the default, and I really need the pointer pose. I'm using the new xr plugin
What have you done to fix this issue?
Sorry for the late response, this bug was fixed in version 2.1