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Thanks @Flarup. I've forwarded https://github.com/google-ar/arcore-unity-sdk/issues/638 to our engineering team.
@Flarup As an aside, note that currently only Pixel 2 / 2 XL / 3 3 XL devices support 60 fps camera capture frame rates.
Hi arfish, Without seeing your icons, I'm not certain which aspect of the PB-P2: App has a VR Icon guidelines are block you. Given your mention...
There aren't any Daydream specific settings for text. However, you can find good instructions on how to achieve excellent results in:User...
@thejox I've been unable to reproduce the issue with the latest Google VR Services installed. If you're still seeing this on your device, can you...
Glad you got it working. If you do run into specific issues with the latest Google VR SDK for Unity, please feel free to file a issue in the...
andyz, Thank you for reporting this. Few questions for you: 1. Which version of Google VR Services is installed on the device, or what is the...
Hi Fostac, what version of The Google VR SDK for Unity are you using? Can you try the HelloVR scene in the latest SDK (currently 1.120)? While...