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Hi Julian. Texture2D.ReadPixels() on 2017 hitches the frame rate, which is unacceptable in VR. This appears to be addressed in 2018 w/...
FYI, what I've decided is that I cannot rely on Unity to get information back from the GPU, because it's broken in 2017, and while fixed in 2018,...
I'm using a ComputeShader to render a curved surface on the GPU. When I point at a spot on the surface, I want to know which texel I'm pointing...
I was generating indexes into my old camera's using this line: int index = (frame - numFramesStored - 1) % numFramesStored; The fix was this: int...
I'm also seeing performance spikes, but I don't think think it's AsyncGPUReadback.Request() anymore. I see them both in editor and in standalone...
Nevermind. My own bug. :)
I'm trying to get the AsyncGPUReadback.Request to work, and on the AsyncGPUReadbackRequest, I'm seeing AsyncGPUReadbackRequest.done as true and...
When you set the Camera.projectionMatrix, it forces the camera into Forward Rendering mode. I hit this same issue while using Aras' mirror code....
I'm getting a similar issue (v5.0.0f2 beta). I get about 3ish huge spikes w/ a lot of time spent in Loading.ReadObject > Loading.Lock...
I'm getting it as well in 5.0.0f2. I didn't notice it happening until I did my first profiling run, then even after I closed the profiling window...
My apologies if I missed this before, but there's a lot a talk about the work involved in making a Linux version of the editor, but I couldn't...
Been using 4.5 all day. 7 ios/osx player builds, 0 crashes! My ratio on 4.3.4 used to be 7 player builds, ~5 crashes. I'm floating on air!...
Thanks so much, 10Finger!
My game runs, too, and I'm seeing a great frame rate both in editor and in an OSX player build. I also noticed the build time seemed faster....
First, love Unity, love the community, love that you're asking us for feedback! Overall, a plenty happy customer. :) Game developer. Helped...
What is the low-level operation that GrabPass is doing? I'm curious because I just assumed it essentially stalls the pipeline, hands over the...
Wait, I'm full of poo. I searched for casts to ProceduralMaterial, and while I found none in my game scripts, I found one file in my editor...
I'm getting them too: This started happening somewhere around the 4.x's. Currently on 4.2.1. I have a ton of code in my project and wouldn't...
I'm doing something very similar. The problem with using Resources.Load() is that you get a hitch anytime it happens, which will make your book...
I'm jonesing for this too. I'm working on the pinch zoom and multiple aspect ratio support for Band Together now, and the big challenge is...