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We have an in-game language selector, but we don't see a way to get a specific language's key name with ToDisplayString(). So if you change our...
We are using 2019.4.9f1 and seeing some strange behavior. If a prefab with a mesh collider is inside an asset bundle, the mesh fbx import settings...
We are using 2019.4.9f1 and seeing that mesh colliders inside asset bundles require the mesh to have Read/Write set to enabled. Is this a bug...
Yeah, it defaults to 0.9 so changing it to the max (1.0) doesn't make it that much louder.
I'd like the crash sound to be louder, and it looks like modifying velocityMagnitudeEffect is the way to do that, but I don't see that available...
Sorry if I'm missing something obvious, but how do I modify the velocityMagnitudeEffect in the CrashComponent? I'm searching all over the...
Thanks for that, I've tried a few values and it does help a bit. I think the real solution here is to block out some time to upgrade the plugin....
Strange I don't see that variable, we are using an older version (I think 1.1) so it is possible it was added later. I've been leery of updating...
Nope, just two. I've attached a shot, it is a fairly standard vehicle. [ATTACH]
Thanks, I tried switching to an open differential and I didn't notice any difference. It feels like it is very difficult to accelerate with the...
Thank you, this worked pretty well. A value of 0.25 seems to do the trick of limiting top speed without affecting acceleration too much (it still...
Quick question: what settings should I tweak to lower max speed but keep acceleration as it is? This is for a large heavy truck.
Sort of, what I had to do was change the variables in update but check for their changed status in a custom inspector. The custom inspector was...
When using this method, how do you know when the value has been modified and not to set it to the default value?
Sorry I'm a bit confused trying to follow this thread - does this mean that there will never be an official AO solution for 2019.4 using URP?
Does this still work as of 2019.3? I change some public variables in an Update() function that gets run in edit mode, but when I hit Play they get...
We're trying to figure out lighting in our URP project, and I've run into what seems like a limitation that makes no sense. We have a large...
Do you have an idea of when the tank module will be released? Is that something you are planning on adding within the next few months, or is it...
I haven't been following this thread, but in case you haven't looked into this yet the problem seems to specifically be if you set the AA setting...
This all still works great! I don't know if it was in the older versions, but there is a SetAllDirty() function that can be used to update at...