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How can I synchronize the ball and character position so well, like in the game Blobby Volleyball? I have searched a lot, but all I have found is...
Well I tried it, but now my client can't hit the ball at all because it is kinematic. As I said before , my players are moving just fine with...
How did you do the collision prediction? I'm making a 2D volleyball game with 2 players and a ball. My problem is almost the same. When I add the...
I tried this code, but the ball is still wierd and jittering, but if I lower the lerprate it becomes smooth, but inaccurate. The wierd thing is...
I fixed it by adding a ClientRPC call that would do the exact same thing as in [Command], and in [Command] i called the ClientRPC call.
Let me know if you found anything. I have a problem where the ball is like almost moving smoothly, but in the collision moment the ball kind of...
I have a player prefab that can rotate his arm(arm is attached with a HingeJoint to the parent Rigidbody2D). My problem is that when 2 players are...