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Ah.. .js vs .cs Try this: var normal : Vector3 = transform.TransformDirection(Vector3.up);
From your snippet, it looks like you put quotes around the method call. Don't do that :) Vector3 normal =...
We did it using .NET sockets (C#) and a custom packet protocol. We did not use the built in RakNet based network views.
It's browser based on purpose, but it's very much a full blown, 3D MMO. In fact, it was actually more difficult to put it into a browser and...
I was supposed to join Joe at Unity last year, but I was too busy trying to get FF out the door. As far as a post mortem: It wasn't so much our...
Sorry I'm late to the party, I've been busy plugging security holes in FusionFall. There are several cardinal rules to developing *anything*...
Hey, all... I have a skinned/boned/animated mesh that works fine. I'm trying to add another mesh to the object, but instead of using its...
I'm not sure if this is what you want, but here is what I did to follow a rail... I created a spline in Max, then attached a dummy object to...
Is there a way I can call a script when a key has been reached in the timeline? I have several scenarios... Creating an instance (missle) at a...
Well, I haven't done this before. :) I was just responding to your question regarding writing/reading files from Unity. To be honest, I...
If I understand your question, you could do this: function OnTriggerEnter (col : Collider) { var controller : ThirdPersonController =...
It's very possible. Using C# (that's my preference), you can open the file, read the info you need and then update whatever internal object you...