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yup as Dantus said add the reference resolution component to the canvas and set your target resolution(the resolution in which you created the...
Thank you Tim! Used the Reference Resolution component and it worked flawlessly
Hi, Today testing the new GUI i was making a Counter Down, to make sure the text is at the correct size on every screen size i checked the "best...
awesome! i was about to start writing a script for multi-platform controls, will try this right away
i'm submitting a windows phone game, i upload the zip file with the about.txt and .xap file my question is: what is the naming of the zip for...
hey, i have a little experiment with the android accelerometer. this code: Vector3 dir; public float grav = 10; void Start () { }...
Hi, Today i started a new project, i already have the models, exported them to unity successfully, and assigned to the modelprefab a box...