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Pre-computing the needed values was just what I needed. So now on Start of the Booster script it goes over the path and saves the force direction...
The booster in the image is an example. I'm using the SpriteShape to construct the booster path, and it can get pretty long with all kinds of...
Yes, sorry I wasn't clear but I indeed do use radius to make the collider look like this: [ATTACH] I'm using the radius as I need to detect when...
When I do this: Vector2 closestPointOnCollider = _edgeCollider2D.ClosestPoint(position); RaycastHit2D lineCastHit =...
I'm trying to create a "boost" lane that boosts objects in certain direction. The "lane" looks like this: [ATTACH] The lane is made using...
I'm creating a fresh URP project using Unity 2020.1.1f1. Then I build a WebGL project and zip the output files so that .zip contains index.html...
Can't test it at the moment but I think your code causes that behaviour. Specifically this part: rb.MovePosition(rb.position + movement *...
Is it currently so that for the UI Shaders to "respect" UI Masks, use of stencil buffers is needed? In other words this is currently not supported...
Yeah that was exactly how I did it, disabled everything in one before trying the other. Was never mixing them together. But Package Manager...
I'm using Unity 2018.3.9f1 (Personal) to create a simple test project to test how Unity Ads work. I do the following steps: 1) Switch platform to...
In a game I'm working on, the player can teleport into any point of the map. This results in a case where player can be teleported for example...