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Snapdragon 8s Gen 3 Mobile Platform | Our Newest Mobile Processor | Qualcomm and Vulkan® 1.3.281 - A Specification (with all registered...
bug case:IN-72831
[ATTACH] [ATTACH] after build,the same issue
why the performance drop down so big than no tessellation without hull shader and domain shader rendering the same triangles,from 150 fps drop...
why the performance drop down so big than no tessellation without hull shader and domain shader rendering the same triangles?
no money no way~,haha
i had used drawprocedual to render triangles buffer,but very very bad performance,so ,i find this solution to get visibility buffer using...
up
hope can fixed this early,my project had stopped by this bug for one month….too long.
One Week Past ,nothing got...how about this bug. QA guy has no answer.
ok,had reported:New Incident created: IN-70771 - SV_primitiveID bug
i knew SV_PrimitiveID in fragment shader can work,the bug is hull shader and domain no work...
any one fixed ?
you can test above the shader full codes on mac .
like this?still the same:[ATTACH]
set _TessEdge =1,no tessellation,still not work.
[ATTACH]Maybe Need some script to cancel BRG Invoke?
[ATTACH] thanks , but still running the culling script
Shader "Tesselation/BUG_SV_PrimitiveID" { Properties { _TessEdge ("Edge Tess", Range(1,64)) = 2 // _MainTex ("Texture", 2D) =...