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How can i generate and attach GUID for unity builtin types?
Thats not exactly good new for me. I want to assign some external data to assets i load from bundles, but i do not want to always keep them in...
Hi, sorry for necro posting, but does anybody know if i load object from asset bundle, then unload it, then load again, would it have same InstanceID?
Also, does anybody knows if Unity Graphics.DrawMesh calls are automatically instanced by builtin instancing solution if they satisfy criteria?
There is two types of particles - first is mesh particles, they use same mesh, and second type is sprite particles, for them i use job to fill the...
I am making my own particle system (dont ask me why), and it is working fine except for the rendering part. According to Profiler, calling few...
I am using Playables for animations in my game. I have a playable graph where all clips are connected to root playable. When i dont need some...
I purchased your asset and there is two things i would like to note immediately 1) Good to automtically activate all objects when disabling static...
Migrated my Unity project onto version 2022.3.18 today and first thing i noticed is occlusion baking became extremely slow. (i manually fixed the...
How can i specify files i want lanucher to ignore? For example bundle .manifest files?
Thats not exactly what i want. I want to use somthing like Interlocked to increase the value of NativeArray while the job is running. I do not...
I want to atomically increment the value of a specific NativeArray from outside the job, while job is actually running. It is currently giving me...
Aww... i didn't knew about this feature, thank you.
I am making a game with lots of characters, each having a world space canvas with a name and title above the head. I am using a script to scale...
I want to make some modification to the UGUI core, for that i need to import it inside my project but when i do that all referecnes to UI scripts...
Title says it. I need terrain layer to account for alpha channel in my texture (Builtin RP). By default it does not handle it correctly.
You think i do not know Unity well for some reason, even though i actually diven deep as much as this engine allows me to. All i want is to plug...
Few more arguments why flipbooks are less convenient than true animated textures 1) Sub frame layout is a property of a texture, but it is...
Idk, i feel like i need to investigate the flipbook issue some more. I got some idea of how it might work using Frac function, but i need to try...
I've been thinking of what you said for quite a while but in the end i still have no idea. I need a link on some guide or vid preferably. Tried...