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Is it possible to use a Scene GUI to control the values of a shader, let's say the direction of an effect using a Gizmo?
@DavidSWu I'm trying this new solution it seems to be working better. We didn't try AsyncGPUReadback yet, but this is promising. Thank you!
I've followed your solution and I manage to make the game run at 60fps in mid to high devices. But in mid to low devices is still problematic....
This is an interesting solution, but I don't have a Texture2D to use. When I get the texture from Camera it is a RenderTexture type, the method...
Hey guys! I'm trying to create a simple game about colors and I need to read some points on the screen and check the color these points are...
Dan-MacDonald, is there any way to apply anti-aliasing to this only?