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I know this is an old post, but it's the first thing that came up when I googled this problem so I thought I'd post the extension class I made for...
Fair enough. Shame there isn't a way to make material instances though so I don't have to make a new material for every different texture.
I'm currently making a simple sprite shader graph which has a Texture on the blackboard. However when I create a material from this and set this...
void OnTriggerEnter2D(Collider2D otherObj) { if (otherObj.tag == "Player") { Destroy(otherObj.gameObject, .5f);...
Hi. My current situation is this. I've got a simple box sprite which is instantiated from a prefab and stretched between two points which are...