A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks, but changing the NDK did not have any effect for me.
Addition #2: Today i made a quick test with Unity 2019.1.8f1 and the new Vuforia 8.3.8. In a minimal sample, started from an empty scene (not...
I tested this on: Xiaomi Mi A2 (Android 9) Bluboo S1 (Android 7) It happens on both devices, the effect is much stronger on the BluBoo (much...
Additions: - The effect is also visible in the Vuforia samples, but not as strong. I believe this is because the sample uses fewer markers. I...
I'm in the process of developing a small AR app. Everything worked fine with Mono as scripting backend. But then i had to learn that the Google...
Yes, I just had to modify my mesh a bit. Thanks.
Thanks a lot for the scale modifier!
Thanks for the fast response. Actually i just found out that using Strech doesn't work for scaling an object. It just looked that way because i...
I've got two questions regarding MegaFiers: 1) As most of the transformations don't work well with scaled objects (scaling not 1,1,1 in Unity),...
Hi. The company i work for just bought your asset and gave it to me to work with :) In Unity 5.4.0f3 the example scenes 4 and 5 show no bending...
There is a way to find inactive gameobjects in a scene. First get a list of root objects for the scene: Scene scene =...
The CV1 itself only needs two USB ports. Plus one of the XBox controller and later one more for the touch controllers (if they will ever be...
Yes, Unity supports the CV1. And it's much better - unless you need glasses.
As testing in VR is more timeconsuming that on a "normal" screen, i also needed a way to quickly switch between VR and non-VR more without going...
Interesting. Which Unity version were you using? Unity 5.4.0f3 (64-bit) here.
When you replace the hexagon collider with a circle collider, the object still rotates, but in different amounts and it's dependent on the impact...
Some "hackish" ways could be to move the object behind the camera, far away or into an invisible layer. I would delegate the work to make the...
Thanks for the link, that guy made some excellent videos.
Thanks, setting the queue tag to transparent was indeed the key thing i was missing. I still don't have exactly what i want, but i can work from here.
I'm a total beginner, but i think when using texture arrays uv_MyTextureArray must be a float3, because Z is used as an index into the array....