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Thank you Twiik. That fixed it!
[ATTACH] Hi, I've just finished the Tank tutorial. However when I win a round / game the UI seems to display the color hex code as a plain text...
Ok. I 'll try and recreate your situation and get back to you. BTW, what Unity version are you working with?
10-20min video is going to take a HUGE amount of frames and space and will result in a build size higher than what Unity can currently handle....
Hi, I haven't tried that myself. I'm not sure it's possible as a terrain is a special case when it comes to shading. I'll look into it and see...
Thank you. I'll look into this one as well for future releases. Ideally , instead of a fixed delay there should be a method for confirming actual...
Are you using low memory mode (Normal)? Seems like your video buffer runs out of memory towards the end of the clip. Also, make sure that there is...
Hi. Are you using the FullScreen or the Material script?
Hi, Tmtakala. Currently Unity cannot reliably handle build sizes over 3GB, this is due to its 32bit architecture. It's not really a matter of how...
Thanks, FleepLoovay. I'll look into that.
Hi, FleepLoovay. I've experienced with streaming textures from an external source. However Unity still has to encode the images to a runtime...
Yes.
Hi, Devision4, Sure, you simply call UVT's Play() method once the collider is triggered.
You'll still need to lower your res to something like 512x512 in order for the your images to fit into a Unity executable. That said, yeah, it may...
Well, radjudy, the closest rectangular texture res to 960x720 is 1024x512 which amount to 256Kb (that is with no mipmaps). A simple math would get...
Hi, radjudy. The "maximum" you're referring to is a rather dynamic variable as it changes according to your image resolution, FPS, memory...
Hi, Giantbean. UVT is written in C#. You can achieve what you're aiming for by checking either UVT's current playback position or frame number...
Indeed, Darkoo. GPU compression for real time playback takes much more space than PNG or JPG. However you can reduce your texture size up to 30%...
I'm not a Playmaker user so I can't really say. In the last update I merely fixed a conflict between the two. I believe nilton here would be more...
Update 1.78 is now available for download at the asset store.