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Well it seems that you can't use 2023 even if you wanted because there are missing packages.
Thank you!
Hi, The bug we reported long ago finally got fixed but only in 2023.1.0a3 which is not available to the public:...
This error was submitted through the Unity error reporting system as well. Hopefully it has been looked at before the next update.
Note that this works on Unity 2021. The bug is introduced in 2022. Any image that gets crunched (because it is a multiple of 4 for width/height),...
Please fix this for the next version of Unity. It's a bug.
We also created a custom cursor that changes when hovered over a selected hitbox area. On exit of the hitbox, the cursor however does not revert...
I agree this is a big issue. We updated to the latest version of Unity. Every user who has a save file in the old format, will not be able to read...
We have tested this thoroughly. A user who uses the Restream software with OBS was streaming a game. THe Restream using VST 2.x plugin. If the...
We are using the latest version of tmpro available from package manager. To reproduce, simply use the mobile version, create any text and try to...
Any thoughts? @Stephan_B
Hi there, The normal TextMeshPro supports text highlighting done using <mark> </mark> but the mobile version of TMPro does not. I know that...
Hi there, I am interested in getting this plugin but I have a few questions. It is compatible with AWS Polly and Google Cloud APIs, but both of...
Yes, long story short - the reason we use 32-bit is to reduce RAM usage. It allows for the game to run optimally on any machine.
How do we go about doing a bug report? Do you need the entire source code or a prefab or a copy of the binary ?
We are using the 32-bit build currently.
Here is the .dmp file. https://drive.google.com/file/d/142lIOayVmGU5AamKLE-XgKTWig60TRy0/view?usp=sharing Thank you for checking this out. I'll...
Another one: Loading player data from C:/YGO Omega/YGO Omega_Data/data.unity3d Initialize engine version: 2020.3.9f1 (108be757e447) [Subsystems]...
Hi there, We have a reproducible crash in our client. We are using the latest version of Unity 2020 LTS. Here is the crash log. Loading player...
I agree with this. Our game has the same issue. We tell users to use window capture. The auto capture doesn't work. I'm not sure if there is...