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Hi I have a request for some basic CS help... I have this class in my CommandManager script: [System.Serializable] public class l2gx_command {...
Maybe best not to have cameras in your prefab but just add the component in the scene only?
I just went and switched my next game over from dots to pure mono. I was still using World.Active and now I realised that I’d need a complete new...
I try to do prList.Add(GameObjectConversionUtility.ConvertGameObjectHierarchy(goPrefab,...
here's what I managed in Shader Graph so far which is basically masking an offset enlarged texture overlaying the original texture. Not really...
I'd like to remap parts of a UV map, e.g. selecting an upper left quadrant and remapping it to the lower right, driven by properties. I can see...
Okay I reproduced it in the SpawnerFromMonoBehaviour sample scene I changed the scale of the prefab to 2000 and the 'position' line in the...
This won't work with entities... I updated to 2.1 and the issue is still there. I'm trying the example scene now.
I have a scene where I add entities converted from a prefab with LOD. After creating the entities, they are invisble and graphics indicate 4...
Or you make a cube in Blender with thickness applied
A few more screens I've tried the LWRP>LIT Light shader: [ATTACH] I've also tried using a material from the LWRP example project: In ios:...
I've upgraded to 2019.1.5 but still had the issue. I then added the following line to my link file:<assembly...
It looks like that is the issue. Try uploading it to Mixamo and using the boned character file they generate instead.
How did you set up the bones?
I’m posting a video to demonstrate the issue. The big hexagonal towers are 300 units across, the shadow distance in LWRP settings is 2000 units....
I have this exact same problem in one of my games, and now I know why!
I keep getting this spherical artefact in LWRP on iOS. It seems that there's a distance to specularity, occlusion and metalicity? Where and how...
Yours gave me 3 errors and a failed build, so I used the one from the MegaCity, which worked perfectly. Likely overkill but I'll take functional...
I just did and it gave some interesting errors in Xcode when Running. Is there one in the Megacity project I could copy?
Tried to build just the 'ForEach' sample scene, and that will load an empty scene, and then do nothing.