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Hi LadyAth, What you could do is make a manager for your players canvases, containing information on what needs to be changed per character. Then...
This looks like an 'accordion' based UI. What you could possibly do is make a separate panel for each section in a vertical layout panel and when...
You can do this by using classes. In the example below (untested, by the way), each character has it's own class, with it's ID, name, and selected...
Don't worry, nobody was offended! I just wanted to clear the whole 'age' thing. :) Thanks for your support!
I'm not sure what age you are or think we are (Maybe you are a child yourself? I don't know) But the average age of the members of the team are...
Yeah you are ignorant of how it works :wink: Let me explain: The state variable is the controllers input state, like all the button presses,...
Try lowering the price to lets say $10 and perhaps people will buy it. That's probably the same amount of effort it took to make this package,
I agree also. Making a HUD and a menu etc is good and all, but having the main core functionality is a must. You could always have the additional...
Awesome! Just what I need! Can you include a Unityscript version for those who don't have experience in C#? I'm also getting an internal...
I'm sorry for being confusing! :) What I meant what.. I have everything already set up.. Player controller, raycasting.. All that stuff. Would it...
Hey all, This has been posted before but no answer was given or resolved. I get an error of "type == m_TransformInfo.transformType"...
Looks promising! Is this a full game online system, or if I had my own engine, would be it easy to port the online section over?