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[ATTACH] «TextMeshPro Scroller» - solution for TextMeshPro that brings automatic horizontal text scrolling. Effortlessly add dynamic scrolling...
Version 3.1.0 is out! New Features: - Added the ability to draw smooth lines for SpriteRenderer and RawImage; - Added the ability to save layers...
I'm doing raycast system that finds UV of the meshes. Before that I used one compute shader per mesh, but seems that I need pass array of...
Thank you! I debugged my code and found that i get hasError == true when I have 4 active AsyncGPUReadbackRequests. Is there any way to avoid it?...
I have compute shader that dispatches every frame. After each dispatch I invoke AsyncGPUReadback to get compute shader data (array of my struct)....
Version 2.1.2 is out! What's new: Core: - Fixed the bug when the scratch position wasn't reset on ScratchCard component disable; - Fixed the bug...
My customer used 2D Deformation to achieve the lava physics and shared the result with me: [MEDIA]
Version 2.1 is out! What's new: New features: - Added ability to generating timings automatically using whisper.unity Editor: - TimingsEditor:...
Yes, definitely
Hey! Thanks for your question! Unfortunately, at this moment, asset supports painting on texture and does not change the color of the vertices....
Hey! As I said before in this thread, if you need to RenderTexutre of the layer, you can invoke: var layerRenderTexture =...
It looks very interesting! I'll try to implement it in a few next updates, but currently, I don't have estimates for this feature
Hey! It paints on any shader texture (except the normal map textures, but I have this item on my to-do list and will be implemented it in future...
Version 3.0.8 is out! What's new: Core: - New feature: added support for multi-finger allowing users to draw with more than one finger at a time;...
If you need result RenderTexture, you can invoke: var combinedRenderTextrue = PaintManager.GetResultRenderTexture(); In case if you need...
Hey! If you need to RenderTexutre of the layer, you can invoke: var layerRenderTexture = PaintManager.LayersController.Layers[1].RenderTexture;...
Hey! Thanks for your question! You can add a flag to avoid the loop stucking, for example: using UnityEngine; using XDPaint; public class...
Version 3.0.7 is out! What's new: Core: - New features: Brush and Bucket tools support painting using pattern texture! You can also control the...
Hey! Thanks for your question! If you need to draw using a few online clients, subscribe to events of drawing lines and dots...
Hey, thanks for your reply! I already fixed it and planning to release version 3.0.7 with a fix soon, for now, can you import the attached...