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Using Unity 2021.3.21f1, none of these solutions made any difference, and did not solve the issue. There's a weird rotation glitch when the...
You can have a distance based tessellation in an unlit shader, but you need to build it yourself. If you look at the graphics pipeline for hlsl,...
I fixed it. I made a typo in the shadow casters geometry shader where the base mesh never gets sent to the fragment shader :oops:. For any other...
Very late answer, but the reason is probably that you are not actually displacing the vertices in the vertex shader. Usually you would use a...
Hello. Preamble: I'm making a shader for a isosurface/voxel generated mesh, where I want the verts with grass ID's to render grass. I'd like the...
Hello everyone. The title says it all. I'm looking for a way to replace only specific shaders. The SetReplacementShader feature on the camera...
I found that simply scaling the W value of the vertex : Position sufficed. Here's a shader for Icons I used in the last game I worked on:...
I'm having a problem where I can't seem to identify the source of the problem: I have this project using UNET and so far it has been working to...
I modeled and animated a little character for a project. This character is tiny, and there could potentially be many of them in the game world, so...
I have reproduced the error. I ran unity with both videocards and the texture and screen location are valid. The GUI.DrawTexture() function does...