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Yup. Same. I've let him know about the issue and I believe he will put in a fix soon.
@murgonen We tracked it down by registering a callback to UnityEditor.PrefabUtility.prefabInstanceUpdated and checking the call stack. It turned...
Unity Version: 5.6.0f3 on OSX I'm having an issue where certain level instances will get applied to a prefab without me ever having pressed the...
Thanks for the tip, Jos. Oddly, I tried debugging with two instances of Unity and both running in Editor and it works perfectly fine there. I bet...
The oddest thing is that everything was working a few weeks ago and I don't THINK I've changed unity versions. Anyway, I'm currently on 5.4.0f3...
Thanks, @Zuller, but that was what I was hoping to avoid. Just a bunch of boilerplate code where small bugs could easily creep in.
Thanks, Shawn. Sorry, I searched for it but apparently not very well. Ha ha.
I've been experiencing an odd but (I think) since upgrading to Unity 5.4.0f3 on OSX (10.11.6) Basically, I'll run in editor and sometimes, the...
Thanks, @Zuller. Good to know. :) @Antistone, I tried structs in a different situation and it didn't seem to work so I'm not optimistic about...
Thanks, Antistone. That'll save me sending those 4 bytes, but I was looking for a more general solution to the problem. I might end up just...
Hello. I created a subclass of MessageBase called GameMessageBase that has a few fields that I want sent with every message. However, the...
While the thread isn't explicitly for this topic, I had a similar issue and used it as a reference for how to get Additive Scene Loading working...