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Ah, I solved this issue by actually updating the Oculus firmware from the Oculus App. o_O
Yes, it implements drag, hover, scroll events!
You can try VR UIKit which is on the asset store. I basically used it in every of my VR project to set up the laser pointer that quickly works...
Still have this issue with Unity 2018.2.7f1. Tried a lot of methods but didn't work out the solution. I guess we can only make the gameObject...
You can check if the active controller is Oculus Touch OVRInput.Controller activeController = OVRInput.GetActiveController(); if...
Please checkout this repo that might help you to solve the problem. https://github.com/yunhan0/inputfield-easy-focus