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Hi @neginfinity, Just to make sure that I have understood you correctly: You want the animator window to have quaternion support because it will...
Interesting suggestion @moonjump ! Would it be possible for you to make a quick mockup showing how it would look in the editor?
Great idea @samnarain :) We will get back to this thread when we have made an analysis/summary of the suggestions.
@laurentlavigne Can you send a couple of screenshots of what you are seeing? As far as we know, the animation icons have not changed.
Hi again @laurentlavigne ! Thank you for raising this question. We will look into it. :)
Hi @laurentlavigne ! Thank you for the feedback. Quick question: What behaviour would you expect in Inspector, when you navigate forward and...
Hi @webox ! Thank you for this feedback. Can you elaborate a bit more on your workflow? Curious to understand the context and where you would like...
Hi Sam! Thank YOU so much for this extensive feedback. Likewise, OUR hearts here in UX Team blew up with joy when we received your feedback. All...
Hi Martin_Charriere, Thank you for the feedback! Can you elaborate a bit more on your workflows with extensible tangents in the animation window?...
Hi methos5k, Regarding your feedback about the Screen Canvas: Could you elaborate a bit more on this? What problem would a Screen Canvas solve...
Hi EarMaster, Thank you for this feedback! Can you give us a bit more details on how the Splash Screen settings are confusing?
Hi PhilSA, Have a question regarding "automatic convex decomposition" - can you elaborate a bit more on your workflow and what problem this will...
Hi thom_cat_! Thank you so much for the thorough feedback. We really appreciate it :)
Hi Vagabond! Have a question: Can you elaborate a bit more on the "Flock System"? Is it like a path system that is going to sculpt a random...
Hi michiel_wouters, Thank you for your feedback! We know how cumbersome it is with repetitive workflows in the editor. Would it be possible for...
Hi Lex4art, Thank you for this feedback! Have some questions to your first example, which is not related to the larger previews (which we totally...
Hi abdo400! We hear you :) How would you like to create low poly terrains in Unity? Any workflow examples/plugins you can share?
Don't be sorry Vagabond! This is great feedback, keep them rolling in! :)
Hi PhilSA, Thank you for this extensive feedback. We really appreciate it! I have one question though - you wrote that "maybe things should be...
Hi Vagabond, We feel your pain! Thank you so much for sharing this! Do you experience this more consistently when working on a terrain or have...