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Great discussion here, thanks! Still have a lot to learn and digest. Yeah I had a quick look before you mentioned it. Looks promising, but with...
Could you elaborate a bit if you don't mind? Like, do you think of any particular features that would give Photon Fusion a real advantage? Except...
Thank you for your detailed replies! Lots to think about. I may feel that too. Especially, I love to define logic directly in inspector (taking...
Like the previous message, I would be interested to have some news about the Netcode Unification. Of course I don't expect to have a release date...
Hi! I'm currently making research to choose which networking solution to use for my game. I thought I would find many topics asking similar help,...
Some news. From what I understand they tried to add a "Scene Backup" option in the fast enter playmode optimization. But as you can see in the...
Yes, though it's a different topic. It's something that Unity team has considered for sure (it has been implemented in a really basic way for...
I have a big scene and I wanted to check if I could make entering play mode faster. After a look using editor deep profile, I've noticed a big...
Oh yes you're right I forgot it already existed! I didn't know runtime support had been added in 2022.2. That's great thanks!
I'm happy too! I know your feeling, I was using scriptable object for polymorphism before SerializeReference being introduced. That was...
After a quick look at Odin source code, I confirm that ValueDropdownAttribute is creating a copy of the value selected in the dropdown menu (call...
I've tested your code (Unity 2021.3.5f1 and Odin 3.1.4.0) and got an issue too. I think it's coming from Odin ValueDropdown, which seems to assign...
I've tested with the most recent Unity version I have installed (Unity 2021.3.5f1) and it's working too. I'm stuck with Oin v2 due to license...
I thought the same! But it seems it's no longer the case, as stated in the documentation: I tried, and it seems to work! Except sometimes Odin...
Having a built-in solution like that may be interesting yes, but you can also emulate that result yourself quite simply. public interface IFoo {...
Okay I see! Thanks for the details, everything seems relevant.
Your gitattributes is great and was helpful to complete mine I plan to define and use these two custom attributes on my side [attr]unityYAML text...
Up. I too think this is an important basic feature that is missing. In my case I wanted to remove a manipulator automatically added to GraphView...
Unfortunately the Toolchain section doesn't appears in my project settings (Unity 2021.1.0f1). I guess it's coming from a specific package or...
Same problem. I created a new fresh project with the new Unity version (2021.1.0f1) and it's stuck on Resolving Packages (I killed the process one...